- Diablo 2 Decrepify Vs Amplify Damage
- Diablo 2 Decrepify Vs Amplify Damage 3
- Diablo 2 Decrepify Vs Amplify Damage Protection
- Diablo 2 Decrepify Vs Amplify Damaged
- Decrepify Vs Amplify Damage
For Diablo II: Lord of Destruction on the PC, a GameFAQs message board topic titled 'decrepify vs amp damage.' 8000-10300 Attack vs. Average: 16300 Damage Per Hit vs. Hell Diablo (Decrepify, Deadly Strike and%ED vs. Demons Applied) 50% Crushing Blow. Ethereal Death Ettin Axe. 3400-8500 Damage Base Attack. 100% Deadly Strike. 4300-10700 Attack vs. Average: 22500 Damage Per Hit vs. Hell Diablo (Amplify Damage, Deadly Strike and%ED vs. Trivia about the Necromancer in Diablo II. The Necromancer was originally a sub-class during development, when the team thought to reorganize the classes. Eventually, this was dismissed. After much deliberation, the Necromancer was the final class chosen for the Diablo III expansion. Decrepify also slows the attack (except missiles from monsters), reduces the damage output of monsters and makes monsters more susceptibile to physical damage. The slowing effect of Decrepify is a separate calculation from the slowing caused by cold damage and Slows Target By% items and effects (like, say, the Clay Golem).
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Diablo 2 Decrepify Vs Amplify Damage
Description
Corpse Explosion does 50% Physical damage and 50% Fire damage. Monsters that are resistant to Fire will take less damage, and the same applies to monster with Physical resistance.
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Corpse Explosion is a very useful skill for the necromancer. Since the damage autmoatically scales with the difficulty (higher level monster means more hit points and more damage). This ensures that Corpse Explosion is always a viable skill to use no matter the situation. The benefit of putting points into this skill is the added range. The first point only gives a measly 2.6 yard radius, which can be hard to use effectively; most monsters will probably be outside of the range of such an explosion in a battle. As more points are invested, either through hard points or those of + skill items, the range increases, and eventually it can get so large it effectively covers the entire screen, making it a deadly weapon. With just one corpse, the Necromancer can use that corpse to kill other enemies, which in turn generates more corpses to explode. In most cases only two or three bodies are required to instantly wipe out any monster group.
Lore
Every corpse created as a result of a violent death carries with it the anguish of its final moments. With this spell the Necromancer is able to call upon those energies and focus them into a single violent force. This force then expels itself from the carcass with such power that it causes a dramatic explosion.[1]
References
- ↑Diablo II Manual, page 73. Blizzard Entertainment, 2000.
![Diablo 2 Decrepify Vs Amplify Damage Diablo 2 Decrepify Vs Amplify Damage](https://www.diabloii.net/forums/data/attachments/7/7494-b4ebf2a6d8dba0a2c1e248b5f97cb44c.jpg)
Necromancer Skills | ||
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Curses | Amplify Damage • Dim Vision • Weaken • Iron Maiden • Terror • Confuse • Life Tap • Attract • Decrepify • Lower Resist | |
Summoning Spells | Raise Skeleton • Skeleton Mastery • Clay Golem • Golem Mastery • Skeletal Mage • Blood Golem • Summon Resist • Iron Golem • Fire Golem • Revive | |
Poison and Bone Spells | Teeth • Bone Armor • Poison Dagger • Corpse Explosion • Bone Wall • Poison Explosion • Bone Spear • Bone Prison • Poison Nova • Bone Spirit |
Diablo 2 Decrepify Vs Amplify Damage 3
Retrieved from 'https://diablo.gamepedia.com/index.php?title=Corpse_Explosion_(Diablo_II)&oldid=180734'
Gamepedia and Fandom have joined forces and our combined teams would like to encourage all Diablo fans to unite and work together as well.
Please head to the community portal to discuss whether this wiki should merge with Fandom's Diablo community.
As part of the Unified Community Platform project, this wiki and 38 others will be migrated to the new platform in the next few weeks. Minimal changes are expected as part of this migration. Read more here.
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Description
Decrepify is a devastating curse. It combines Weaken and Amplify Damage and adds speed reduction to the target on top of that. This speed reduction stacks with slowing effects from cold damage and from the Clay Golem, giving the Necromancer the ability to slow down enemies better than any other class in the game with this skill. Decrepify is often used for bosses, as it hampers their ability to kill both the player and his minions greatly.
Lore
This curse gives the victim a glimpse of his own mortality, briefly aging the victim. Imagining itself with an infirm body of advanced age, the afflicted believes it is no longer capable of youthful exertions.[1]
References
Diablo 2 Decrepify Vs Amplify Damage Protection
- ↑Diablo II Manual, page 72. Blizzard Entertainment, 2000.
Diablo 2 Decrepify Vs Amplify Damaged
Necromancer Skills | ||
---|---|---|
Curses | Amplify Damage • Dim Vision • Weaken • Iron Maiden • Terror • Confuse • Life Tap • Attract • Decrepify • Lower Resist | |
Summoning Spells | Raise Skeleton • Skeleton Mastery • Clay Golem • Golem Mastery • Skeletal Mage • Blood Golem • Summon Resist • Iron Golem • Fire Golem • Revive | |
Poison and Bone Spells | Teeth • Bone Armor • Poison Dagger • Corpse Explosion • Bone Wall • Poison Explosion • Bone Spear • Bone Prison • Poison Nova • Bone Spirit |
Decrepify Vs Amplify Damage
Retrieved from 'https://diablo.gamepedia.com/index.php?title=Decrepify_(Diablo_II)&oldid=36191'